Saturday, 20 February 2010

Austrians on Parade part II

Grenzer Regt 16
This hasn't quite worked out. After putting up the pics yesterday which I wasn't too happy with, I thought I put up a couple more using natural daylight. For some reason these seem worse!
My  camera skills don't do these figures justice which is a bit annoying. They look a lot better in the flesh, but it seems you'll have to take my word for it.
The Grenzers are a right old mish-mash. Connoissuer, Elite, plus the standard bearer, mtd officer and a private are Front Rank. Firing Line heads on a few of the Connoissuer figs.I think the mix is fine
Close up of IR 9
IR 9 STILL has a pink flag! Well, believe me, its yellow. The Front officer on show, the paint job looks much better for real (sigh) . One thing I've noticed is that these figures have turned out REALLY matt....I have a theory that it might be to do with the Army Painter. More anon.
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Friday, 19 February 2010

Austrians on parade

I have now finished 4 x 48's of the Austrians (+18 skirmishers), which I think is not bad going. I feel heartened to realise that this is about 20% of the line infantry done! Although that does mean a bit of selectivity in ignoring the small point of the grenadiers, cavalry and artillery, but it makes me feel better. I should wind up with about 16 x 48 of line  plus 4 x 48s of Grenzer, so I'm sticking with my 20%.
Considering thats about 2 months work which included a long period of doing no painting at all because of the Falmouth game I'm well chuffed. Even MORE so because in the last month I've also re-done the kitchen, laying a new oak floor, redoing most of the woodwork and re-decorating it. So, not only have I managed to get this done and keep up the painting, my Brownie-point quotiant with the missus is through the roof.     
IR 4. "Hoch-und Deutschmeister
We also have a new tweak to the basing, in the above photo, you can see the addition of some little flowers which I couldn't resist from the Fredericus Rex catologue. I'd seen them on some other pics and liked it. I'm going to limit them to just one base per batallion (probably the command stand). I might bung some on Generals' bases etc.
IR 4 in the lead, IR 1 behind and IR 9 on the flank 
IR 9 (green facings) on the left in the above pic is a bit wierd, its flag has come out pink in all these pics!.In the flesh its a slightly paler yellow than normal which looks quite good and faded. Must be my terrible lighting.
I couldn't resist breaking a golden rule with this unit.: Mixing manufacturers. The mounted officer is a Front Rank figure,bunged in with the Elite masses. Personally I think there is a lot of cobblers talked about how "you can't possibly mix x with y". It might be true if you have 12 man units but in a batallion of 48 it really doesn't matter. 
I really like Front Rank as a company. They make what wargamers want. They do well detailed figures which are very painter friendly, they still sell singly instead of ripping folk off with packs made for "ease of production" (profit). They charge sensible postage. Individually their figures are lovely. The trouble is, if you put more than about 6 of them together they look boring. I've no idea why.
Some of their ranges suffer from "stumpy musket" syndrome, and their horses are a bit horrid, but generally they are great figures. They just don't do it for me. I wish they did. I find them really easy and nice to paint.  
So, what next? I'm quite in the groove for doing the infantry, so I think I'll do 2 more 48's and finish some gunners and then I'll have a division of sorts, rather than pitch into the cavalry just yet. I might treat myself to a Hungarian regt next. Shakos rather than helmets which will make a bit of a change.
Little yellow flowers shown to good effect
Off up to Cambridge tomorrow to Lander's for the week-end (cashing in on my BP surplus) for a Crossfire game. I'll get in some Napoleonic phots too.
On a final note, I bought some paints from Net-Merchants this week. Brilliant service! Ordered them monday morning, they hit the door-mat on tuesday. I've never had anything but good news from this firm.Highly reccomended.
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Tuesday, 16 February 2010

A white I quite like


Elite Austrians base-coated white with light tone Army Painter brushed on
Heres a quick run down on the latest version of my white painting technique. I've never been that happy painting white, I think this is a pretty common affliction amongst figure painters. Embarking on this Austrian project meant I had to sort this out. I'm getting there. I'm still not 100% satisfied but this version seems reasonable plus it's quite quick which is another all important factor.
Next step: The figures are dry-brushed with Vallejo "Grey white No.993
I kicked off with my usual undercoat of white from Halfords, before brushing all the relevant white bits with Army Painter Light Tone. I was quite generous with this, but if it pooled too much I spread it around a bit before it dried. Drying takes a while, probably at least 2 hours, if you are of a cautious nature then double that.

Final white highlights were Vallejo Ivory No.918, followed by "normal"  white No.951.
Once the base white was sorted out I painted the figures as normal, blocking in the black on the helmet, boots, musket, cartouche and bayonet scabbard, then highlighting the musket in gunmetal and the black bits in German Grey. A tan base coat on the backpack, A dark brown on the musket, and a wash of Paines' Grey oils on the greatcoat. Block in the flesh, then the base of the facings; in this case "Gunship Green".
Then I washed the flesh with Burnt Sienna oils and the backpack and waterbottle with Burnt Umber oils.
Then a highlight for the facings in German Camo bright green, this needs a couple of thin wases sometimes to give it a bit of depth. 

The greatcoat was picked out in neutral grey and the helmet given a quick dry-brush in the same to pick out the detail. Then the yellow crest was dotted on, and the musket highlighted in a light brown, the water-bottle was washed over with a Windsor&Newton brown ink and the flesh highlights done. Gold bits picked out. and Steel on the musket re-touched

Finally the white highlights were done, first in Ivory and then an additional highlight in White. A matt artists varnish brushed on and thats about it.
Like I said, There are plenty of people who achieve better results than this out there, but with over 1,000 infantry to paint  time is a factor here. Whole thing from soup to nuts was about 4 hours for 15 figures (excluding the Army Painter drying time, in this case overnight). This is a sort of managable number for me. 3 approximate batches like this and I get a 48 man unit. These go into the box with the first 24 so I only have about 8 command figures to finish the unit. Then I think we might have a little parade of the first 4 btns!

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Tuesday, 9 February 2010

Still white, but slightly different



Connoissuer Saxons painted by yours truly about 4 years ago
A while ago, I put up some pictures of the beautiful Saxon cavalry belonging to the Wargames Holiday Centre. Well, I found these pics of my own efforts. These are the same Connoisseur figures but this time the painting and conversions are mine. I would never try to claim my stuff could compete with the old master Doug Mason's but I was quite pleased with these. 

A few differences,certainly (I don't have a Garde Du Corps regt for starters) but these figures I recall being a joy to do. I'd certainly do the white differently these days, the horses are almost all Firing Line and they supplied many of the heads for the Bonnet de Police, bandaged types etc. The Trumpeters ARE Garde Du Corps figures (Gilder never made trumpeters?????). Sabres were removed and replaced with steel pins, heads were twisted both on horses and riders, I got the effect I was after, which was of a charging unit with plenty of figure differences.

New swords, lots of head work, and some tortured horses!
Now, enough of this onanism....I'm well on the way with the latest batch of Austrians, and have settled on a method I like - which involves Army Painter!!! heresy, I hear you say...no, it works, not maybe the way the manufacturers intended but I've got there-as have a couple of other painters I've seen blogging- odd, how people independantly arrive at the same results. 
The next crop of Austrians will appear soon. At which point, even though this Blog is by no means a democracy, I will be asking you to vote on what I am to paint next. However, that can wait till next time.
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Friday, 5 February 2010

Finally Austrians (I hope you lot like white...because you are going to be seeing a lot of it)

Here they come, the first units of Elite Austrians. I've been painting quite a bit more than it appears here, as one of the methods I've been using is to mass produce figures which get painted but are waiting for other bods before getting based up. So I have nearly enough for 3 x 48 man units (2 line, 1 grenz) plus a load of guns and gunners and about another 20 skirmishers in addition to whats on show below. This way hopefully  plenty of units will be appearing here at regular intervals.
This is very much a "work in progress" and I think my white style will change a bit as I produce more units. The figures here were sprayed white and then washed with a thin tan with then a grey white and finally a normal white applied. For the next batch I'm going to try a yellow ochre oil wash rather than the tan as I think this will be more controllable. I doubt anyone could tell the difference but you know how we all get a bit quirky about these things.
The Grenzers are nice, one of those very rare occasions where you can get away with mixing manufacturers. Most are Elite but I "found" about 80 odd Connoissuer Grenzer lurking in the Box. They mix nicely. They are old soft metal figures so I've managed a few head replacements and twists to give them variation, The 48 man unit is awaiting finials for the standard bearer but is finished other than that.
I also discovered that Elite do yet more skirmishing Grenzers in the old 1796 style headgear. I'll have to investigate these.
I like the green facings for these chappies. Just about every wargames unit of grenzer I've ever seen always has red facings....no idea why, they had all sorts of colours...(I'm drawing the line at pink, though)
As usual GMB provides the flags, Austrian standards being what they are these are really detailed, and make a massive difference to the finished unit
No need for any conversions in the line unit, there are so many variants in there anyway.
So, thats a bit of a start to my Austrian adventure. I had to smile the other day reading some waffle on TMP. Someone was enthusing about embarking and nearly finishing a "big project"  which was some 150 figures....It suddenly occured to me that that was about the number I've finished and I sort of view these as samples as much as anything...hmmmm the perception of scale. Mind you, I bet his are better painted than mine.
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Saturday, 30 January 2010

Back from Falmouth

First Game for me: French Cavalry divisions eviscerate 2 German Motorised infantry Divs (pics courtesy of Phil Gray. More here: http://www.flickr.com/photos/dom_gamer/
As I mentioned I've spent a week down in Cornwall playing in the annual 1/285th Mega-Game. To be honest that was a large reason why I've not had much time since Christmas. However it's all over now.
Quite an intense gaming experience for those who are not familar with it; 30 players, + 3 umpires (there is a link here somewhere to Dom's rather crappy website), this year was France 1940 at platoon level. I confess I had serious misgivings about this game, the way it was set-up didn't encourage any conclusion other than a walk-over for the Germans- accurate, I grant you, but worth playing for a week? As it turned out my fears proved sufficently unfounded.  On the tables the Germans were inevitably vastly superior. Generally better troops, better at concentrating their armour, able to use combined arms with infantry and tanks, liberal air support, little pluses in firing, better morale, faster, longer ranged tank guns, considerably more flexible artillery, vast quantities of mortars and infantry guns, the initiative of attacking.....they had it all. Except...it didn't quite pan out as the Germans would have wished.
The German command team put a huge amount of effort into their plan, and I must admit I felt somewhat sorry for them, because in the end, it's pretty difficult to do better than the Germans did historically, or come up with something that will work better than the Ardennes attack. Subsequently, virtually everything they did had been foreseen by the allies to some degree, both in terms of deployment of the 60-odd divisions of kit, the whereabouts and direction of the 10 Pzr Divisions, and their overall strategy, and the operational mix of forces.
The allied plan was a bit of mess. Real life conspired against the allied command team, we lost the French CO to pressure of work, I got flu and very busy at a crucial period. There was no communication allowed between the French and the Belgians...In the end good old Gerry stepped into the breach, he came up with a plan in a couple of days...sit and wait on the Belgian border?? Oh no...Attack, attack attack!
This proved to be a wise decision, it meant that the Germans didn't get a free run at the Belgians, and that their spearheads were contacted close to the German border. This in turn meant serious traffic jams and disruption to their immaculately constructed schedule. For the most part the French attacks were swatted aside by the all- conquering panzers, but, we had worked out that within the time-frame of the game (3 x 2 day battles)  very few French formations would have to fight more than one action on the table. Not so for the Germans. By the application of some very rudimentary psychology it didn't take a genius to work out that Andrew and Phil (the German commanders) would load their pzr divs with assets and try to use them to fight all week. Why fight with boring old infantry divisions when you can play with sexy panzers? It's about the most rudimentary mistake to make as a German player at these games. I've played in 11 of these games now (gulp) and the thing I've realised is that its the German infantry which is their strength, not the Panzer divs. So, all week the German tank units were being driven hard, and winning, but the losses just mounted up. By the end of the week the umpires thought they had lost at least 50% of their armour strength, and 40% of the panzer infantry. Most of the tank losses were also on the good stuff -pzr III's and IV's and 38T's-  (the way the rules work one tends to fight with the best kit out front).
The Germans achieved the requisite breakthrough on the Meuse but the hole was a small one and the campaign ended with the spearheads fighting the copius French reserves. The BEF were happy and intact. Officially the campaign result was a draw, though both sides had reasons to be happy. 
Incredibly rare photograph of Brendan with a ruleset in his hands (We still await the picture of him READING the rules).
Ultimately, the great thing was that I don't think there was really anyone on either side who was that bothered about the result. As a week long campaign it had been a huge success.
The scenario was designed by Tony Morphet (actually, COLONEL Morphet to you), and he wanted to pass on a little of his lifetime of experience of running a real army to us pitiful amateurs. One of the things he wanted to get across was how inflexible real armies are compared to how most wargamers percieve things. So, all the plans were submitted prior to the event. Armies and Corps were given areas of operations, and a general stance and that was it. The nitty-gritty of moving divisions around was left to the umpires. None of this "Oh, I'll just whip this division round through this little gap and wind up on this flank" which populates most wargamers thinking.  Questions were asked of army commanders at certain points, but on the whole both armies had to stick to their overall plan. (I think the Germans had a bit more flexibility).
The most important thing for me (and a lot of others) was that I had 3 really good 2 day games.
The first was an encounter game with 2 DLC's supported by a French Motorised division running headlong into 2 German Motorised infantry divisions supported by a leg outfit. We didn't know it at the time but it was one of the pivotal games of the campaign. The French objective was to cut a road used by the German spearheads for supply. If we had cut it, then the French might have won the campaign as it would have seriously impeded the leading panzers. We didn't quite make it, but we inflicted serios damage to the German units.
Game 2 was defending the Meuse Bridgeheads. Another DLC, a colonial division plus a dodgy "series B" division defending against 2 panzer divs plus a motorised division. I held the centre and hold it I did, always nice when things like your minefield and defensive fire-plan plus ATG traps all work, naturally the Germans penetrated elsewhere but they didn't get more than a small toehold over the river. A winning draw for the Germans.
Game 3 was a bit odd. A DLM plus 2 motorised infantry divisions (2 up, 1 back) fighting on a very narrow frontage against 2 leg infantry divisions. We battered ourslves against 2 vital hills and got shot to bits trying. Meanwhile the table suddenly got wider and a panzer div turned up on our flank! The .
DLM (commanded by Herbert, who else?)  turned to face the threat and...frankly, shot the Germans to bits. An entire panzer regt was destroyed. Day 2 saw the lead French regts being replaced by reserves and we did the job properly on the hills, finally taking them though losing 3 French regts to 2 German in the process. The game (and week) then ended which was a shame as this game could have easily gone on for a 3rd day.
All of these games went down to the wire, All were tough draws in the end. I can't recall the last time that happened at one of these mega-games. Normally you have a duff game at some point, or a day with relatively little action, or a dull day where you are either motoring through or getting ground into the dust. None of that. 3 really good, close, interesting battles with opponents who were a pleasure to play with (surely the most vital factor). So a big thank you to Eric, Adam, Tim and Paul. 
The set up before the first game: 5 x tables, 30 players, about 10,000 playing pieces
Next year there is talk of a scale change, and doing ALL of Market Garden at SECTION level...we shall see...Whatever is decided though, I know where I'll be next January.....Falmouth.
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Saturday, 9 January 2010

January:


Austrian Grenadiers and Heavy Cavalry mass on the Austrian right flank at Wagram at the WHC before Christmas.
I have been very quiet over the holiday period, to the extent that I've had mails from one or two of you enquiring after my health!...Well, I'm fine. The flu bout lingered on for quite a while, then it was Christmas etc plus I had more work to do over the holiday than I'm used to, so I'm afraid putting in an appearance here slipped down the list of priorities.
On top of this, my gaming/painting/planning/blogging opportunities at this time of year always get pushed to one side in order to sort out planning for the forth-coming Falmouth Mega-game. Most of my time is spent reading some of the 900(!!!!) e-mails generated by this plus staring blankly at reams of OB's, rules, Maps, intel assesments/briefings etc etc. Plus reading up on this years' effort; the  1940 campaign.
Most of the preparations have now been completed, the first map moves made, the fiendish Hun has invaded brave little Belgium (and Holland), the first games have been decided, table maps sent out, player teams assembled, dice sharpened, the kick off is in a week's time down in Cornwall, providing everyone can get there in the snow. Hopefully the weather will have calmed down a bit by then.
The most important news however is that this afternoon I picked up a paintbrush again after a month's lay-off. I'm finishing off some Elite Austrians. I've now just got about 10 figures to finish for the first battlion of line infantry, so I PROMISE to get these done, and pics posted up before I go down to Falmouth in a weeks time. There. I've said it. Now I have to do it.

Rear view as the flank attack squeezes the French
So, a few catch up pictures from the Wagram game that was part of Herbert's birthday week at the beginning of December. I played on the Austrian right flank driving the Grenadiers and cavalry around the French left. The way Gerry handled this was for everyone to deploy normally (on movement tiles) and begin as normal. As each turn went by Napoleon would be informed that a formation had gone whizzing off table round to the left. Eventually an ADC made contact with the Emperor and the extent of the Austrian advance was made apparent. The French troops were moved back and a horde of Austrian cavalry and Grenadiers materealised on their flank.

If my Austrian Cavalry turn out half as good as these, I'll be very happy. Figures from the WHC collection
The French had prepared for this and some 12 regts of heavy cavalry were dispatched to shore up the flank. This slowed down the Austrian advance, but like everything in ITGM it's all about combined arms, and the balance of infantry, cavalry and artillery slowly pushed the French back. Although they managed to mass their normally lethal heavy cavalry they just didn't have enough space to be fully effective.

Wagram: The French Guard Heavies and infantry plough through towards Aderklar
Further over it was a different story, the French Guard were released and crunched through the Austrian centre, sweeping through up to the riverline. After 2 days hard fighting it was declared a draw, while the French flank collapsed they had punched through the Austrian centre. It was, however, a cracking game.
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