Showing posts with label Falmouth Mega-game. Show all posts
Showing posts with label Falmouth Mega-game. Show all posts

Saturday, 30 January 2010

Back from Falmouth

First Game for me: French Cavalry divisions eviscerate 2 German Motorised infantry Divs (pics courtesy of Phil Gray. More here: http://www.flickr.com/photos/dom_gamer/
As I mentioned I've spent a week down in Cornwall playing in the annual 1/285th Mega-Game. To be honest that was a large reason why I've not had much time since Christmas. However it's all over now.
Quite an intense gaming experience for those who are not familar with it; 30 players, + 3 umpires (there is a link here somewhere to Dom's rather crappy website), this year was France 1940 at platoon level. I confess I had serious misgivings about this game, the way it was set-up didn't encourage any conclusion other than a walk-over for the Germans- accurate, I grant you, but worth playing for a week? As it turned out my fears proved sufficently unfounded.  On the tables the Germans were inevitably vastly superior. Generally better troops, better at concentrating their armour, able to use combined arms with infantry and tanks, liberal air support, little pluses in firing, better morale, faster, longer ranged tank guns, considerably more flexible artillery, vast quantities of mortars and infantry guns, the initiative of attacking.....they had it all. Except...it didn't quite pan out as the Germans would have wished.
The German command team put a huge amount of effort into their plan, and I must admit I felt somewhat sorry for them, because in the end, it's pretty difficult to do better than the Germans did historically, or come up with something that will work better than the Ardennes attack. Subsequently, virtually everything they did had been foreseen by the allies to some degree, both in terms of deployment of the 60-odd divisions of kit, the whereabouts and direction of the 10 Pzr Divisions, and their overall strategy, and the operational mix of forces.
The allied plan was a bit of mess. Real life conspired against the allied command team, we lost the French CO to pressure of work, I got flu and very busy at a crucial period. There was no communication allowed between the French and the Belgians...In the end good old Gerry stepped into the breach, he came up with a plan in a couple of days...sit and wait on the Belgian border?? Oh no...Attack, attack attack!
This proved to be a wise decision, it meant that the Germans didn't get a free run at the Belgians, and that their spearheads were contacted close to the German border. This in turn meant serious traffic jams and disruption to their immaculately constructed schedule. For the most part the French attacks were swatted aside by the all- conquering panzers, but, we had worked out that within the time-frame of the game (3 x 2 day battles)  very few French formations would have to fight more than one action on the table. Not so for the Germans. By the application of some very rudimentary psychology it didn't take a genius to work out that Andrew and Phil (the German commanders) would load their pzr divs with assets and try to use them to fight all week. Why fight with boring old infantry divisions when you can play with sexy panzers? It's about the most rudimentary mistake to make as a German player at these games. I've played in 11 of these games now (gulp) and the thing I've realised is that its the German infantry which is their strength, not the Panzer divs. So, all week the German tank units were being driven hard, and winning, but the losses just mounted up. By the end of the week the umpires thought they had lost at least 50% of their armour strength, and 40% of the panzer infantry. Most of the tank losses were also on the good stuff -pzr III's and IV's and 38T's-  (the way the rules work one tends to fight with the best kit out front).
The Germans achieved the requisite breakthrough on the Meuse but the hole was a small one and the campaign ended with the spearheads fighting the copius French reserves. The BEF were happy and intact. Officially the campaign result was a draw, though both sides had reasons to be happy. 
Incredibly rare photograph of Brendan with a ruleset in his hands (We still await the picture of him READING the rules).
Ultimately, the great thing was that I don't think there was really anyone on either side who was that bothered about the result. As a week long campaign it had been a huge success.
The scenario was designed by Tony Morphet (actually, COLONEL Morphet to you), and he wanted to pass on a little of his lifetime of experience of running a real army to us pitiful amateurs. One of the things he wanted to get across was how inflexible real armies are compared to how most wargamers percieve things. So, all the plans were submitted prior to the event. Armies and Corps were given areas of operations, and a general stance and that was it. The nitty-gritty of moving divisions around was left to the umpires. None of this "Oh, I'll just whip this division round through this little gap and wind up on this flank" which populates most wargamers thinking.  Questions were asked of army commanders at certain points, but on the whole both armies had to stick to their overall plan. (I think the Germans had a bit more flexibility).
The most important thing for me (and a lot of others) was that I had 3 really good 2 day games.
The first was an encounter game with 2 DLC's supported by a French Motorised division running headlong into 2 German Motorised infantry divisions supported by a leg outfit. We didn't know it at the time but it was one of the pivotal games of the campaign. The French objective was to cut a road used by the German spearheads for supply. If we had cut it, then the French might have won the campaign as it would have seriously impeded the leading panzers. We didn't quite make it, but we inflicted serios damage to the German units.
Game 2 was defending the Meuse Bridgeheads. Another DLC, a colonial division plus a dodgy "series B" division defending against 2 panzer divs plus a motorised division. I held the centre and hold it I did, always nice when things like your minefield and defensive fire-plan plus ATG traps all work, naturally the Germans penetrated elsewhere but they didn't get more than a small toehold over the river. A winning draw for the Germans.
Game 3 was a bit odd. A DLM plus 2 motorised infantry divisions (2 up, 1 back) fighting on a very narrow frontage against 2 leg infantry divisions. We battered ourslves against 2 vital hills and got shot to bits trying. Meanwhile the table suddenly got wider and a panzer div turned up on our flank! The .
DLM (commanded by Herbert, who else?)  turned to face the threat and...frankly, shot the Germans to bits. An entire panzer regt was destroyed. Day 2 saw the lead French regts being replaced by reserves and we did the job properly on the hills, finally taking them though losing 3 French regts to 2 German in the process. The game (and week) then ended which was a shame as this game could have easily gone on for a 3rd day.
All of these games went down to the wire, All were tough draws in the end. I can't recall the last time that happened at one of these mega-games. Normally you have a duff game at some point, or a day with relatively little action, or a dull day where you are either motoring through or getting ground into the dust. None of that. 3 really good, close, interesting battles with opponents who were a pleasure to play with (surely the most vital factor). So a big thank you to Eric, Adam, Tim and Paul. 
The set up before the first game: 5 x tables, 30 players, about 10,000 playing pieces
Next year there is talk of a scale change, and doing ALL of Market Garden at SECTION level...we shall see...Whatever is decided though, I know where I'll be next January.....Falmouth.
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Saturday, 9 January 2010

January:


Austrian Grenadiers and Heavy Cavalry mass on the Austrian right flank at Wagram at the WHC before Christmas.
I have been very quiet over the holiday period, to the extent that I've had mails from one or two of you enquiring after my health!...Well, I'm fine. The flu bout lingered on for quite a while, then it was Christmas etc plus I had more work to do over the holiday than I'm used to, so I'm afraid putting in an appearance here slipped down the list of priorities.
On top of this, my gaming/painting/planning/blogging opportunities at this time of year always get pushed to one side in order to sort out planning for the forth-coming Falmouth Mega-game. Most of my time is spent reading some of the 900(!!!!) e-mails generated by this plus staring blankly at reams of OB's, rules, Maps, intel assesments/briefings etc etc. Plus reading up on this years' effort; the  1940 campaign.
Most of the preparations have now been completed, the first map moves made, the fiendish Hun has invaded brave little Belgium (and Holland), the first games have been decided, table maps sent out, player teams assembled, dice sharpened, the kick off is in a week's time down in Cornwall, providing everyone can get there in the snow. Hopefully the weather will have calmed down a bit by then.
The most important news however is that this afternoon I picked up a paintbrush again after a month's lay-off. I'm finishing off some Elite Austrians. I've now just got about 10 figures to finish for the first battlion of line infantry, so I PROMISE to get these done, and pics posted up before I go down to Falmouth in a weeks time. There. I've said it. Now I have to do it.

Rear view as the flank attack squeezes the French
So, a few catch up pictures from the Wagram game that was part of Herbert's birthday week at the beginning of December. I played on the Austrian right flank driving the Grenadiers and cavalry around the French left. The way Gerry handled this was for everyone to deploy normally (on movement tiles) and begin as normal. As each turn went by Napoleon would be informed that a formation had gone whizzing off table round to the left. Eventually an ADC made contact with the Emperor and the extent of the Austrian advance was made apparent. The French troops were moved back and a horde of Austrian cavalry and Grenadiers materealised on their flank.

If my Austrian Cavalry turn out half as good as these, I'll be very happy. Figures from the WHC collection
The French had prepared for this and some 12 regts of heavy cavalry were dispatched to shore up the flank. This slowed down the Austrian advance, but like everything in ITGM it's all about combined arms, and the balance of infantry, cavalry and artillery slowly pushed the French back. Although they managed to mass their normally lethal heavy cavalry they just didn't have enough space to be fully effective.

Wagram: The French Guard Heavies and infantry plough through towards Aderklar
Further over it was a different story, the French Guard were released and crunched through the Austrian centre, sweeping through up to the riverline. After 2 days hard fighting it was declared a draw, while the French flank collapsed they had punched through the Austrian centre. It was, however, a cracking game.
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Sunday, 1 February 2009

Return after the Mega-Game


The main hall, Brendan defending Malta in the foreground, Greece behind
more pics here: http://www.flickr.com/photos/dom_gamer/ (thanks to Andy Smith)

Pitiful showing in terms of blogging here recently , so I guess I'd better make an appearence.

For the past week, and indeed the previous month has been taken up with the annual pilgrimage (and planning) down to Cornwall for the annual mega-game.
This has been going on for TEN(!) years now.. It consists of a week long WWII campaign in 1/285th and this year involved about 30 players.

There is a lot of pregame planning and decisions (which is my pathetic excuse for not blogging)-this year was a mediterranean 1941 campaign. Consisting of 3, 3 month strategic turns, which produced games in the widely varied theatres. In order to make it work, there were a few fudges, not least of which was that the Germans kicked off Barborossa in about march 1941!

This way they could run 3 games on the Eastern front during the week, simultaneously with Balkan, Desert, and middle eastern scenarios.

Overall, the system worked. In the past there have been games which have been run as a more conventional map campaign -previous games have included Kursk, D-Day (twice) France 1940, 2nd Kharkov. Personally I think they (we?) should go back to a conventional map game though it appears there is a groundswell of opinion to continue with this broader system, I hope not, but come what may I'm sure I'll be there. Not quite sure what will be the game for next year.
I had great time, fighting 2 games over Malta, the first with an Italian airborne division which after 2 days ended in the prison cages. This was then done again with the German Paratroopers showing how it should have been done. This was a cracking game which went down to the last die roll of the last turn.
For the third game I went to the desert - still commanding Paras- where I was a speedbump on the road to Bardia for 2 rather immense Commonwealth infantry divisions. It was a bit bizarre to spend a whole week fighting with micro-armour and not actually command a single tank or vehicle model.
There were a few command mistakes on both sides, and the umpires missed a couple of major tricks, but on the whole it had a good feel. This was indeed the 1oth game and quite a family atmosphere has developed, it is a very amenable week both on the tables and off it.
Blog here:
http://megagame-holidays.blogspot.com/
During the week I was also able to hand over the first 2 Wurtemburg battalions to Noel, like a twat I'd not taken any pics of them, which is a bit annoying. The next batch are now ordered and I'll start those in the next couple of weeks, those will be photographed.
Currently on the painting table is ......some Perry plastics! This quite surprises me to be honest, but I'm enjoying painting them. I'll follow up on how these turn out.
I'm getting a little bothered about my lead and plastic mountain, normally I'm pretty good at buying stuff and then painting it. Right now however I have 4 btns of Wurtemburgers plus a battery still to do for Noel, a burgeoning amount of Perry French infantry (between 4 and 6 btns, On top of this there are about 10 Soviet 20mm vehicles requiring attention, MORE tank riders (about 30) a couple of kits to make - on top of all this, I've discovered that Elhiem have done a range of 20mm infantry for Pzr Lehr (in the pzr battledress) which are going to be a purchase in the very near future.
Going to be a busy painting Spring.
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